In addition spells cast that deal this sort of damage increase gain a +1 bonus to attack rolls and a +1 bonus to their save DC. Lightning: Whenever a creature, object, or structure is destroyed by lightning within 60 feet of you, you gain a number of points in your pool equal to 1/2 the creature's hit dice, the object's caster level if a magic item, or if an object you gain 1 point for a medium or smaller sized object, 2 points for large, and so on up to 5 points for a colossal object. In addition by spending 5 points from your pool, you can treat a single spell as if it were dealing damage of all of the types of your prism mage abilities. You gain 1 point if a creature is doused in acid and takes damage on consecutive turns (such as through the spell corrosive consumption) by you or your allies, and gain 1 point per round that the acid remains on the creature to a maximum number of rounds equal to your level in this class. This also uses the Galaxy Mage's relevant ability modifier to determine it's effects instead of strictly it's Charisma modifier as per the Arcanist class. Share your thoughts, experiences and the tales behind the art. To gain points in this pool you must complete specific tasks dictated by the elemental specializations you possess. Added multiple job levels in the galactic officer, angel, and demon groups. Approximate size (not accounting for growth): 1.311 * 10^22 meters (approx. Knight - Female Warrior and Female Mage each at level 10 or higher Majin - Male Warrior, Brawler, Ninja, Rogue and Scout all at level 200 or higher. Girl Mages are very similar to Skulls in that they learn mostly the same skills, and aren't good with most weapons, but don't be fooled, they are actually quite different. Forceful Nightmare: Creatures that suffer the technique's effect must make a will saving throw with a DC equal to the technique's saving throw or be put to sleep for 1 round. Whenever you select a spell mod, you select a single spell or technique you know and can cast, and you apply the effects to that spell every time the spell is cast. If you use this technique on a creature that is unconscious, sleeping, or otherwise helpless, you heal an amount of hitpoints equal to your relevant spellcasting ability modifier times your current hit dice. Familiar: The Familiar exists, but only appears when using the spell or technique the ability is applied to. The target creature gains a save only to not be knocked prone. If the spell doesn't usually deal damage, the creature effected takes that much damage along with the normal effect. If already shaken, it takes an amount of damage equal to your relevant spellcasting modifier and the caster heals the same amount. Whenever you cast a spell that deals that kind of damage, an enemy applies only 1/2 of their energy resistance against it. You can only select one of these every other level if selected as an actual Arcanist Exploit. If this is a 1st, 2nd, or 3rd level spell it deals 1d4, if a 4th or 5th it deals 1d6, if 6th or 7th it's 1d8, and if 8th or 9th it's 1d10. Mega Star Lv12: 16: C: INT-Star: Learned by Star/Galaxy Mage. Knight - Female Warrior and Female Mage each at level 10 or higher Majin - Male Warrior, Brawler, Ninja, Rogue and Scout all at level 200 or higher. Galaxy Mage Redux GalaxyMage Redux is an attempt to bring revitalize the open source game, Galaxy Mage. If applied to a spell or a technique that deals falling damage already, the falling damage is calculated from both sources separately. When using that spell, you gain the Advanced Creature Template for the duration of the spell. It can be remedied by making either a red/green/blue and star mage and teach your Prism/Galaxy Mage the last 4 Tera Spells. Fiendish Proboscis: When draining an enemy's power, This adds points to your Galactic pool instead of your arcane reservoir. (For example, a sorcerer with a charisma modifier of +6 who is 5th level in this class could have a pool of 30 points). You can sacrifice a soul gem to gain a number of points equal to the captured creature's hit dice. Special: Must be able to cast 3rd level spells. You gain 1 point if a creature is frozen solid by you or your allies, and gain 1 point per round that the creature remains frozen to a maximum number of rounds equal to your level in this class. If you possess more than one elemental specialization, you can gain points from each of the methods that you have access to. For example a Refracting Lightning bolt cast by a 20th level caster (20d6) could be two separate lines that each deal 10d6 instead. Learned by Star/Galaxy Mage. This deals 1/2 fire damage and half divine or profane damage. Archer: Get level 3 or higher in Bow Weapon Mastery. This stacks with it's self to a maximum of Lightning Resistance 30 and Armor +6. Giga Star Lv25: 40: B: INT-Star: Learned by Star/Galaxy Mage. This additional damage bypasses Damage Reduction. If the Arcanist exploit is an attack normally and has no duration, but is applied to a spell with a duration (Such as Acid Jet being applied as a spell mod to Divine power) it only applies to the first attack during the duration of the spell effect. This was unlocked by the Prism Skull level 50. If a creature does not resist or is not immune to all types of damage that spell produces, the creature does not retain their resistances, and it's treated as all of them for the purpose of dealing more damage. -You can expend any number of points from this pool to lessen the cost of a spell that has a hl requirement cost by an amount equal to 100 hl per point spent. You deal an additional amount of damage equal to the number of points spent. Elemental Specialization, Prism Mage, Galactic Pool, Spell Mod, Elemental Specialization, Spell Mod, Galactic Power. All of the spells of each kind, Mega, Giga, Omega, Terra, and peta, are added to your list of spells up to the maximum level of spell that you can cast. Examples of commercial tactical RPGs include Final Fantasy Tactics, Vandal Hearts, and Disgaea: Hour of Darkness. This pool does not begin with any points in it, and the points do not replenish on their own from resting. If the spell doesn't usually deal damage, the creature effected takes that much damage along with the normal effect. Knight: Get a Female Warrior and Female Mage both to level 10 or higher. Positive: Whenever a creature is revived from negative hitpoints, or an undead is slain within 60 feet of you, you gain a number of points in your pool equal to 1/2 the creature's hit dice (Minimum 1). All of the following are class features of the GALAXY MAGE prestige class. Angel: Get a Female Cleric, Knight, and Archer all to level 100 or higher. GalaxyMage is a free, open-source tactical/strategic RPG for Windows, Linux, and Macintosh, with online multiplayer support. ". 1 Class Overview 2 Quotes 3 Elemental Resistance 4 Personality/Evility 5 Gallery The Mage is one of the classes made available from the start. Mage trong Disgaea là một nữ pháp sư. Promethean: The creature effected by the Promethean spell Must succeed in a reflex saving throw of the same DC or catch fire. This word must must be at least a word of 3 levels lower than the spell or technique this is applied to. Disgaea DS DS Cheats. Or you can gain a number of points equal to the level of a spell or technique that you perform that deals sonic damage. These effects don't stack with themselves, however if the ability is applied to a wall or summoned creature of some sort it applies these bonuses to the wall. 0.000015 x the diameter of the observable universe) Very OP. Omega Star Lv50: 100: A: INT-Star: Learned by Star/Galaxy Mage. You add your relevant apellcasting ability modifier to damage dealt to that creature. Weapon and Armor Proficiency: A GALAXY MAGE gains no weapon proficiencies.. Techniques and Spells Known: At levels 2, and 4, a GALAXY MAGE gains the ability to ready martial techniques, And at levels 1, 2, 4, and 5 they learn new spells as if they had leveled up in it's previous class. On a failed save the creature is blinded for 1d6 rounds. Reincarnate the Prism Skull to a Galaxy Skull. Approximate size (not accounting for growth): 1.311 * 10^22 meters (approx. You gain 1 point if a creature is effected by a secondary effect caused by lightning, such as stunning or paralysis by you or your allies, and gain 1 point per round that the effect remains on the creature to a maximum number of rounds equal to your level in this class. Or you can gain a number of points equal to the level of a spell or technique that you perform that deals Negative Energy damage. By spending 2 hours in a ritual, and at least 1/2 of it's total Galaxy Rservoir, the Galaxy mage can Re-allocate what spells and techniques it's spell mods are attached to. On a successful saving throw the spell always still deals at least 1 ability damage. This was unlocked by the Prism Skull level 50. As such, you can learn all of the fire, ice, Wind, and star spells rather in being forced to specialize in one of them. Mage trong Disgaea là một nữ pháp sư. Primal Word: You learn a single word spell as per the word casting magic. Girl Mages don't have to spend as much SP to cast spells, which means they'll get to cast more of them in the long run. If the Spell mod allows for a saving throw, it uses the same save DC as the spell it is applied to. Ichoric: The creature effected by the Ichoric spell Must succeed in a fortitude saving throw of the same DC or take 1d4 ability damage to an ability score of your choice every round as if it were a poison, however it bypasses immunity to ability damage and poison. Character name: Lavia Weapon: Cosmosis (original design) If the creature fails it's fortitude saving throw, and the technique would drop them to 0 or less hitpoints, that creature is effected by a banish spell and sent to Hell. Whenever you deal damage of one of your Prism Mage specializations, you can choose to change that damage type to any one of your other specializations. This does not stack with it's self. You gain 1 point per damage die if you take ice damage, Or you can gain a number of points equal to the level of a spell or technique that you perform that deals frost damage. I've also passed 1000 hours of play as well. If you are a divine caster, you gain a number of points equal to the highest level of divine spells you can cast when you prepare spells in the morning or commune with your deity during rest periods. Their Special Ability lets them use 25% less SP; Lover specialists increases this by +1% per Lover level. This lasts for the duration of the technique, or for 1 round per galaxy mage level, whichever is longer. If this ability deals damage of your elemental specialization, it is treated as an elemental spell for that purpose. Or you can gain a number of points equal to the level of a spell or technique that you perform that deals force damage. A tactical RPG is a type of role-playing game where turn-based battles are fought on a 3D map. If applied to a spell or a technique that deals falling damage already, the falling damage is calculated from both sources separately. » Disgaea Community » PS2 Games » Strategy, Classic & Puzzle ... Then build up that character and eventually have a galaxy mage. Keep in mind, Galaxy mage … Is that a deal breaker or is there some other, better way to deal with that? This spell mod selection can also be altered during the 2 hour ritual, however after it is altered it cannot be changed again for 1 month. For Disgaea 3: Absence of Justice on the PlayStation 3, a GameFAQs message board topic titled "Unlock requirements for Prism and Galaxy mage? This lasts for the duration of the spell effecting the creature, up to 1 round per level, but if the spell is instantaneous, so is this effect. Added multiple job levels in the galactic officer, angel, and demon groups. This additional damage bypasses Damage Reduction. If you destroy a creature, magical item, or structure with force damage, you gain an amount of points to this pool equal to the destroyed creature's hit dice or the destroyed object's caster level, or if a mundane object you gain 1 point for a medium or smaller sized object, 2 points for large, and so on up to 5 points for a colossal object. Galaxy Skull Level a Prism Skull to Level 50. Mages are only proficient in the use of staves, which allows them to cast devastating spells. You gain 1 point if a creature is caught fire by you or your allies, and gain 1 point per round that the fire remains on the creature to a maximum number of rounds equal to your level in this class. Ninja: Get a Male … If they are unaffected, it increases by +4 until it effects the creature. Sự khác nhau giữa Mage và Skull là tư chất Speed và Hit (Mage thì có Speed cao hơn, và ngược lại với Hit ). Metamagic Knowledge: The Caster selects a metamagic feat. If you are a divine caster, you gain a number of points equal to the highest level of divine spells you can cast when you prepare spells in the morning or commune with your deity during rest periods. Weapon and Armor Proficiency: A GALAXY MAGE gains no weapon proficiencies. Im using: Laharl (sword) Etna (spear) Monk [wushu master] (fist) Thursday Cyclops Pumpkin [decoy] Hoggmeiser Goblin Ice mage [that male one, not the girl type] Extreme Enhancing: This must be applied to a spell that has a duration. 1.01 (June 16, 2003): Fixed mage/skull category to reflect actual requirements (galaxy requires rainbow, etc). EDF Soilder: Get level 30 or higher in Gun Weapon Mastery. If the enemy can be healed from that kind of energy, they instead heal nothing and the spell does no damage as if it were not that kind of energy. By westarrr, Aug 24, 2010 8 0. Or you can gain a number of points equal to the level of a spell or technique that you perform that deals profane or unholy damage, grants a profane or unholy bonus, has the name divine, profane, damnation, or hell in it's name, or functions as or is the Miracle spell. : A GALAXY MAGE gains no weapon proficiencies. To unlock "Star" do you need to have a level 5 red, blue, and green, all at the same time? For Disgaea: Afternoon of Darkness on the PSP, a GameFAQs Q&A question titled "Galaxy mage? if you possess an arcane reservoir, you can choose to add points to either. Tera Star Lv120: 200: S: INT-Star: Learned by Star Mage. Violent Blinding: The creature struck must make a fortitude saving throw with a DC of the same as the spell or be permanently blinded. If you use this technique on a creature that is unconscious, sleeping, or otherwise helpless, you heal an amount of hitpoints equal to your relevant spellcasting ability modifier times your current hit dice. if they are immune to sleep, they are staggered instead for 1 round, even if they are usually immune to the staggered effect. Mages can be created from the start of the game. Disgaea: Hour of Darkness Wiki is a FANDOM Games Community. ... Galaxy Mage Level a Prism Mage to Level 50. DisgaeaD20 Wiki is a FANDOM Games Community. Prism Mage (Su): At 1st level, You no longer are constrained by the cosmic forces. Once per day for every level you possess in this class, you can apply that spell mod to any spell or technique you possess, including one that has a spell mod already on it. Uploaded on Nov 24, 2010 That's 2 - Freeze, my wizard (a galaxy mage), has transmigrated for her final time. They must succeed in a Fortitude saving throw of the same spell level to resist this knock back. Disgaea. School Understanding: You must select a wizard spell school upon selecting this. Mages also have a high INT (Intelligence‎) and Staff (Slaves) to use. Explosive: The target of the spell has energy explode from within them. Skill Ranks at Each Level: 4 + Int modifier. Angel: Get a Female Cleric, Knight, and Archer all to level 100 or higher. Galactic Reservoir (Su): At 1st level, the Galaxy mage gains an energy pool. This was unlocked by the Prism Mage level 50. Each spell can only ever apply a single spell mod, and once applied to that spell it cannot be altered save for with the Galactic Power Capstone ability. Otherwise the arcanist exploit triggers at the same time as the spell effect. There's no particular reason to … Feb 26, 2016 @ 8:27am Q about making a potential galaxy mage. When the technique or spell is active you have access to the abilities this grants you, but otherwise do not benefit from it. Or you can gain a number of points equal to the level of a spell or technique that you perform that deals acid damage. You should make your noble effort known to FreeGamer, as its helped out ou For Disgaea DS on the DS, a GameFAQs message board topic titled "Galaxy Mage? Negative: Whenever a creature is slain, or animated as an undead within 60 feet of you, you gain a number of points in your pool equal to 1/2 the creature's hit dice (Minimum 1). Mega Star Lv12: 16: C: INT-Star: Learned by Star/Galaxy Mage. Galaxy Mage: Get a Prism Mage to level 50. Whenever you deal falling or crushing damage to a creature, you gain 1 point per damage die they take from the fall or crushing effect. Acid: Whenever a creature, magical object, or structure is destroyed by acid within 60 feet of you, you gain a number of points in your pool equal to 1/2 the creature's hit dice, the object's caster level if a magic item, or if an object you gain 1 point for a medium or smaller sized object, 2 points for large, and so on up to 5 points for a colossal object. If that creature fails, it is shaken for 1 minute. User Info: jdchur2. Episode IX: Captain Gordon, Defender of Earth, Episode XII: War of the Netherworld, Part 1, Episode XIII: War of the Netherworld, Part 2, https://disgaea-hour-of-darkness.fandom.com/wiki/Galaxy_Mage?oldid=4340. So best plan is wait till I get maijin, have him make fire/ice/wind/star, level them to tera, have maijin learn tera? At levels 3 and 5 the Galaxy mage gains another elemental specialization. When equipping glasses item, increase aptitude by 20%. A tactical RPG is a type of role-playing game where turn-based battles are fought on a 3D map. Or you can gain a number of points equal to the level of a spell or technique that you perform that deals Divine or holy damage, grants a divine, holy, or sacred bonus, has the name divine in it's name, or functions as or is the Miracle spell. If it had more than one previous class you must choose which class at Each level. Knight - Female Warrior and Female Mage each at level 10 or higher. Swift Consume: This only applies to the consume spells or consume magic items exploit if you possess them, otherwise it has no effect. Main article: Mage The Mage (also known as the Witch) is a humanoid class in Disgaea D2: A Brighter Darkness. Or you can gain a number of points equal to the level of a spell or technique that you perform that deals fire damage. 0.000015 x the diameter of the observable universe) Very OP. The Mage is a Humanoid class in Disgaea 4: A Promise Unforgotten . jdchur2 11 years ago #1. Nice to know that someone is trying to revive GM. Or you can gain a number of points equal to the level of a spell or technique that you perform that deals Positive or reconstructive Energy damage or otherwise heals a creature. When applying a spell mod, it applies the mod name to the name of the spell (For example Retributive Fireball). -For every 5 points spent you can increase the caster level of the spell or technique being cast by +1. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. Creatures within 20 feet of the creature must make a reflex saving throw or take 1d6 fire damage per Galaxy mage level. You can however select an Arcanist exploit and choose to select it as an arcanist exploit instead of a spell mod, and use it's normal effects, though doing so does not allow it to apply to a spell and it instead costs 6 points from your galactic pool to utilize it's effects. What are good demons u use? I'm currently working on a mage that knows the omega spell of each element, and was planning to eventually get her to galaxy mage. Feats: The caster must possess the Star Power, Moon Prism Power, and Galactic Power feats. Take your favorite fandoms with you and never miss a beat. You achieve true galactic power and extreme cosmic capability. These spell mods use twice your galaxy mage level to determine their strength if they are a level dependant ability. Kamikaze: The creature effected by the Kamikaze spell is knocked back 10 feet per spell or technique level. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Disgaea DS for Nintendo DS. If it does not do damage but targets an enemy, the enemy must make a saving throw of the DC of a technique of the same level as the one this is applied to even if it normally doesn't allow for a save. The Galaxy mage can also reallocate it's capabilities. Red, Green, and Blue are tied to an Element - Fire, Wind, and Ice respectively. She can expend no more than 1 point from her reservoir on a given spell in this way. You do not learn new techniques from this and must still train to learn them just as before. If they are unaffected, it increases by +4 until it effects the creature. If you have a holy weapon enchantment or similar effect, you gain 1 point every time you successfully deal damage to an evil creature. At 1st level, and every level afterward, you gain access to a magical capability known as a Spell Mod. As such, you can learn all of the fire, ice, Wind, and star spells rather in being forced to specialize in one of them. Cthonic: The target of the spell gains DR 10/-, and also gains an additional 10 hitpoints per spell or technique level (Max +90). Knight ... Adell-(Disgaea 2) Finish Cave of Ordeal, when you … This element becomes your Galactic Specialization. All three Mages are starting characters. Họ chỉ sử dụng gậy, và dùng nó để thực hiện các phép thuật kỳ diệu. Omega Star Lv50: 100: A: INT-Star: Learned by Star/Galaxy Mage. You can choose to select an Arcanist exploit instead of a typical spell mod when selecting one of these. At 1st level, You no longer are constrained by the cosmic forces. Hellbinding: The Technique or spell deals+1d6 hellfire damage per galaxy mage level. Doing so applies the exploit to the spell and doesn't require the spending of points when applied in this way, but it cannot be used as a normal Arcanist exploit. https://disgaead20.fandom.com/wiki/Galaxy_Mage?oldid=8603. I like the idea of their flexibility, but my understanding is that they cannot reach the TERA levels of their spells. Cool, I'm glad someone is working on this again too :DI really liked it and thought it was going a good way until it died :/I'd help out on the programming end, but I'm already working on a library and a couple of games...I might be able to help a little, until you get someone else, a Galaxy Skull - Level a Prism Skull to Level 50. Majin: Get a Male Warrior, Brawler, Ninja, Rogue, and Scout all to level 200 or higher. Retributive: When you use this spell against a creature that has harmed you within the last round, you gain a +4 bonus to the attack rolls or to the save DC for the spell. Spelldraining: Creatures targeted by the spell must make a will saving throw or lose 1 spell slot of the highest level of spell the creature can cast as well as 1 technique slot. When you reduce something to nothing, such as using all of your spells in a day, all of your magical class features, use a one time use magic item or expend all of the charges on an item, you gain a number of points equal to 1/4 the charges or points that object possessed (minimum 1 point). Refracting: The technique or spell's effects and duration are halved (Minimum 1 round), however the effect is triggered twice upon a single casting. If the creature fails it's saving throw, the caster also gains back one point to their Galactic Reservoir for every level of the spell drained, or of the highest level technique the creature can perform, whichever is higher. Creatures that suffer the technique's effect must make a will saving throw with a DC equal to the technique's saving throw or be put to sleep for 1 round. If the spell has a save normally, it uses the type of save for either the spell mod or the initial spell, whichever the caster chooses upon selecting the spell mod. Galaxy Mage Level a Prism Mage to Level 50. This deals 1d6 damage per level of the spell and lasts for a number of rounds equal to 1/2 of the spell level (Rounded up) Or until the fire is put out through a full round action. Item Crafting: This exploit is only available if selected as an arcanist exploit, not as a spell mod. Note: This game is also titled Makai Senki Disgaea Portable. Elemental Specialization (Su): At 1st level, select a two elements (Fire, Ice, Lightning, Acid, Sonic, Divine, Profane, Positive, Negative, Force or Disintegration). You add your relevant apellcasting ability modifier to damage dealt to that creature. You gain 1 point if a creature is deafened by you or your allies, and gain 1 point per round that the deafness remains on the creature to a maximum number of rounds equal to your level in this class. Better way to deal with that by 1 not as a spell or technique cast... 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