Be weary of these barrels, as if you jump into them, you will be killed. The blue ropes slide the Kongs up and the purple ones slide them down. This is an extremely unusual section of Donkey Kong Country, and a key point if you want to get 101%. This is a rather simple and straight-forward level, but it is full of many jumps, some of which you have to be very careful with if you want to survive! At the outset of the level, it seems as if you should go right. Hence, achieving the KONG sequence will be simple for you indeed. Or, you can just read onward here. 3. You must be more than half way done to do this trick!!! Torchlight Trouble marks Squawk's only appearance in Donkey Kong Country. These Hornets guard the ropes all over the stage, and will make your life absolutely miserable. Incredibly, there's not much else to say about this stage. In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong to get it back. The gray ropes automatically drag you downwards when you grab onto them. The ice often reduces the traction of the Kongs, making it harder to traverse in this world. There are things you might miss, like KONG letters, Bananas or Bonus Areas that you aren't shining in the light. They must cross over pitfalls by swinging on ropes and jumping on bouncy tires. Ice Age Alley is a continuation of a snowstorm that started in Snow Barrel Blast; the weather effect works in reverse, as the snowstorm slowly clears up until finally stopping at the end. You should be able to run into the K, N and G without much trouble. You can usually avoid them by pressing up against the top wall as you're swimming and allowing them to simply swim underneath you. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla. Since the ropes on this level automatically bring you up or down (depending on the rope's color) the Hornets strategically place themselves at the top or bottom of these ropes. The second stage of Gorilla Glacier, Slipside Ride, takes place in an crystal cavern. It's easy to lose your balance and fall into the gap below, so be weary!

. All images copyright Rare. They're all easy to come by. Some of them will circle around various tires, and some of them will do patterns around them. The only words of wisdom I can really provide you with here is to really look at your surroundings. === 2.2 - Characters =====dk_ch=== ===== Donkey Kong ===== Donkey Kong is the main character in this game. Stage swapped with Ice Age Alley in the Game Boy Advance version. Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. You can go here (optionally) to fish and win prizes by fishing with Funky and doing what he asks of you. While there are a few enemies that you should be familiar with from our last two underwater excursions (such as fish enemies and Sharks) there are actually Octopus enemies that we've never seen before. Make sure to take advantage of the little floating tire area above a bridge about midway through the stage. Due to the the snow effects and barrel cannons, the effects were toned down during development to make the stage easier to play. There are two Bonus Areas on this stage, both of which you can learn more about by viewing the Bonus Areas section of the guide. More often than not, you'll need to jump from the tire with the Hornet guarding it and immediately off of the tire to whatever it is you're jumping to so you don't get hit by the foe. To add to the challeng… As far as the G goes, the G is to the far right of the stage, on the top of a rope strictly guarded by a few Hornets. After passin… There are many ice caves and deep ravines featured in the world, including a treetop village. This is especially present near the end of the stage on long ropes. Overview. It's better, as always, to be safe than sorry. Stage swapped with Croctopus Chase in the Game Boy Advance version. It's easy to get, just don't launch back out of the twirling barrel into one of the Hornets! A great majority of this stage is made up of large gaps with barrels and Launch Barrels over them. This stage is also infested with Oil Drums and Mincers, though the stage itself seems to be shorter than the rest of the stages in Gorilla Glacier. In the Snow barrel blast region of gorilla glacier, after you see the Rambi token, jump into the barrel to the right. It's of normal length, and just slightly more difficult than normal. This stage features transitional weather: the snow slowly becomes heavier as Donkey Kong and Diddy Kong go through the first half of the stage: Snow Barrel Blast starts with clear, blue sky, then light snow, then the skies become gray, the snow becomes heavier, until finally becoming a blizzard by the Star Barrel. And animal buddies. You have to go to the second of the two Bonus Areas on the stage to get the G. For more on that, of course, you can see the Bonus Areas section of the guide. There comes a point in the stage where you're shot from a pair of Launch Barrels downward to some more Launch Barrels. There are two Bonus Areas on this stage, both of which can be read about in the Bonus Areas section of the guide. Additionally, near the end of the level, there's a barrel flanked by two Hornets. Slipslide Ride is the second level in Gorilla Glacier in Donkey Kong Country.It comes after Snow Barrel Blast and Ice Age Alley (Croctopus Chase in the Game Boy Advance version) comes after it.. As there were fire barrels in the beginning of the level, there are spike wheels at the second half of the level. Beware of Neckies and Kritters. The ropes here move back and forth pretty rapidly, which means you have to carefully time your jumps if you want to survive. You don't want to jump at these swinging ropes when they're in front of you. This snowy wasteland contains many stages, including a frozen river and an extremely dark cave. You have to keep moving to avoid these annoying foes. Here, he jumps at you rather quickly, leaving you little room for error, and little time to think. Some are over gaps and whatnot, but none take an incredible amount of skill to get. And this is a difficult stage to keep this bird. To your left over a gap (which you can't see, so you want to make sure you jump to your left far enough) is not only the letter K in KONG, but a crate holding the bird which allows you to fly throughout the stage. The movie takes place on the island of Kongo Bongo, where the Kongs and the wildlife live without problems, until one night, when Donkey Kong put his nephew, Diddy Kong, in charge of guarding his prized Banana Hoard while he sleeps. This especially gets tough when you have to jump pairs, trios, et cetera of ropes and have to keep moving and jumping in order to miss the Hornets. To view a specific section, see the list below, or scroll down to read more - including non-level areas like save points. Neckys and Zingersare the main enemies of the level. Donkery Kong 2. Many Zingersappear as the main obstacle of the level, especially around the ropes. Nothing new here, nothing at all. At the beganing of the level go forward a little until you see "the blue crocodile". As a result, the screen is less visible from the snowy effect, but slowly clears up as the level progresses. It isonly unlockable by finding all the Relics via Templesin the 6 other worlds by getting all of the KONG letters. It's relatively linear and straight-forward, there's just a few challenges you have to contend with. He's near the end of the stage in a slightly-hidden leftward alcove. There is also a statue of what appears to be a Kong of some sort, and 3 islands floating in its midst. Slipslide Ride is the only ice cave level in Donkey Kong Country, and as such, it is the only level with the "… The enemies here are all things we've fought before, thankfully, so you should know what to expect somewhat. This is a surprisingly simplistic level for the last level in the world. Site created and maintained by ibm2431. 3. You have to run into it (as it's over a gap) and quickly jump and pull out before it engulfs you. There's an area right after the Continue Barrel where you come to a platform above a lower-down platform with a Steel Keg on it. Use this technique when large gaps await you. Other than the run-of-the-mill enemies and the rope swings, nothing here will really challenge you. At the beginning half of the level, there are numerous barrels with fire in them. This snowy wasteland contains many stages, including a frozen river and an extremely dark cave. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Keep an eye out for them, and avoid them at all costs! Gorilla Glacieris the fourth world featured in Donkey Kong Country, which can be found before reaching Kremkroc Industries, Inc.and after Vine Valley. The KONG letters can be hard to find here. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. You'll also want to be careful of the Hornets moving patterns around certain ropes. They're just strategically located throughout the stage (here more than ever) to make your life a living hell. Donkey Kong is a series of video games featuring the adventures of a gorilla character called Donkey Kong, conceived by Shigeru Miyamoto in 1981. The KONG letters are all on this stage (as in, not the Bonus Areas on the stage), but they can still be difficult to find. Feel free to stop here and talk to Cranky for some information and gossip, if you'd like. It's fast paced and simple... there's just one catch... You really can't see much on the stage. Ah yes... Gnawty, the large rodent-like creature. The boss here is Really Gnawty, who is a harder version of Very Gnawty. Rope Bridge Rumble is the last treehouse stage of Donkey Kong Country, and the last regular stage of Gorilla Glacier (in the SNES version). The O is located in the second of the three Bonus Areas on the stage however (in the order which you should come across them), and the only way to get the O is by going to that Bonus Area and nabbing it. Funkey Kong He can … The stage seems short, the gaps and chasms crossable, and, aside from getting the KONG letters, an easy venture. They are hard to see and small, but they have this terrible habit of swimming in front of you as you swim past them. This is the first of several snowy and icy stages. Within you'll find a Red Balloon and a crate which holds this fish. There are two kinds of ropes on this stage - gray and blue. Donkey Kong Country [Game Boy Advance] Snow Barrel Blast Secrets: In the Snow barrel blast region of gorilla glacier, after you see the Rambi token, jump into the barrel to the right. Many of the barrels and Launch Barrels, as well, are guarded by Hornets, some stationary, some flying around in patterns. There are three Bonus Areas located on this level - see the Bonus Areas section of the guide for more on them. They have small alcoves where they stop after reaching their destination. The K, N and G are all out in the open and easy to get, but the O is well-hidden. Go to the first stage in Kongo Jungle and enter Jungle Hijinks. Donkey Kong Country (SNES) Developer: Rare: Publisher: Nintendo: Genre: Platformer: First released: November 21, 1994: ... Find all bonus rooms in Gorilla Glacier . There is also a Bonus Room that Expresso can easily reach. When it's safe, jump on him to kill him and you'll be near a Buddy Barrel. Jungle Hijinxs: More golden ostriches Since they move quick and are rarely on the ground, carefully time your attacks so you can jump on top of them and kill them for the brief time they are on the ground, clearing you to advance further in the level. Out of the KONG letters on this stage, all but the O are easy to find, basically. won by 1487 (1239) of 12253 (12.14%) Run of the Mill (10) (37) Find all bonus rooms in Kremkroc Industry Inc . Winky makes the stage easier, because of moderate amount of Zingers, platform jumps, and an unreachable Bonus Room by normal means. K - Easily found over a gap early in the stage. The blue ropes automatically draw you upwards when you grab onto them. To defeat Really Gnawty, the player must jump and hit him five times. From Donkey and Diddy Kong's Kongo Jungle home, where the great banana theft that drives the "story" takes place, through Monkey Mines, Vine Valley, Gorilla Glacier … The enemies here are nothing special. Your only source of light here comes from the bird constantly flying behind you with some light for you. This level is exclusively underwater, the third of its kind in the game. DKC Speed Run: Gorilla Glacier - Level #20 - Snow Barrel Blast with shortcut: 1 minute.Phew! The level takes place in an icy cavern where Donkey Kong and Diddy Kong must climb slippery ropes that forcefully slide them either up or down. Gorilla Glacier is the fourth world of Donkey Kong Island in Donkey Kong Country. 1. In the middle of the Hornets and barrel is an Animal Token. That, of course, is a good thing. Jump down into the space it creates. These Croctopuses greet you early in the stage, giving chase. He is a big Gorilla, who loves bananas. Donkey Kong Country Gorilla Glacier. The enemies here are basic ground enemies that simple walk around, not doing much. They are unstoppable and unavoidable in the thin stage design, so the only choice is to swim as fast as you can. Take your favorite fandoms with you and never miss a beat. Then you can ride him, and even damage some of your underwater foes with him. The G in KONG is easy to find, so no worries there. Really Gnawty is the fourth boss who appears in Donkey Kong Country.Really Gnawty is a giant Gnawty who is located in the world Gorilla Glacier.. Really Gnawty resembles Very Gnawty, with the exception that Really Gnawty is brown and jumps farther. He is known for his rolling attack, and loves to smash his enemies. Most of the levels have icy, slippery ground that cause Donkey Kong and Diddy Kong to slightly lose traction. This game later received three sequels; Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble! At the top of the rope is the G. This stage has three easy-to-find Bonus Areas, and you can see the Bonus Areas section of the guide for more information on those. All Games » SNES » Donkey Kong Country. It's a good idea to come here whenever you completed a level. All backgrounds ripped by ibm2431. Other than that, not much else to say about the KONG sequence. Secret Seclusion is the seventh world in Donkey Kong Country: Tropical Freeze. Stage swapped with Rope Bridge Rumble in the Game Boy Advance version. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. The fire is bad for you, friend! Jungle Hijinxs: Extra lives. This stylish gorilla lives resides in his Kongo Jungle treehouse on Donkey Kong Island, directly above the cave containing his giant banana hoard: the biggest collection of bananas in all of DK Country. Background of the stage Snow Barrel Blast in the SNES version. However, Squawks the Parrot helps the player along the way with a torchlight in his talons. The N might be the hardest of all to get - it's located next to the second Bonus Area's Bonus Barrel on this stage - to get to it, you can read the Bonus Areas section of the guide. It sounds easy, but it can actually be quite difficult. The level takes place on snowcapped mountain peak, where the Kongs must trudge on icy ground and go up and down steep slopes. When he's jumping at you, wait until he lands and quickly jump on his head before he jumps again to hurt him. The ice often reduces the traction of the Kongs, making it harder to traverse in this world. But if you look to your left, you'll see one of those small birds to your left, jumping up and down and shooting rocks. From there go to the second level,(Slipslide Ride). The farther the Kongs travel in the stage, the more a severe snowstorm develops, making it almost impossible to see. Use extra caution here to supplement for the lack of lighting. This level can be difficult because it's full of so many ropes you have to climb. Donkey Kong Country is a neat platformer game made by rare, released in 1994. You can see these spikes in their stationary form before you hurt him, so you'll know where you need to stand after hitting him to avoid getting hit. This stage takes place in an icy river, infested with Squidges, and of course, Croctopuses. It'll take five jumps on his head to kill him. Bounce on top of him and grab the … Backgrounds are copyrighted by their respective owners. and Donkey Kong Country Returns. Stage swapped with Torchlight Trouble in the Game Boy Advance version. Species: Gorilla. This page contains IGN's guide and walkthrough for the fourth world in Donkey Kong County - Gorilla Glacier, and all levels included, as well as the boss fight.. To view a … There's an Animal Token that you can grab on this level. However, what you have to do to him is easy. These rotate and are bigger, hence harder to avoid. While the original Gnawty used small jumps to hop along the battleground, his more fearsome counterpart takes the opportunity to leap into the air several times after getting pounced upon. He finds o… Because bananas are fuckin' great. The enemies are all run-of-the-mill, just numerous and strategically located so that you sliding into them on the ice is not only possible, but probable. Go leftward from here and you'll find the O in KONG. When this is the case, carefully time their movements and be weary not to run into them whilst airborne or on a tire. You have very little control once you grab onto these ropes - you're either going up or down. Go through the wall and then swim up to the area in between the Launch Barrels. Donkey Kong Country (known in Japan as Super Donkey Kong) is a 2D platformer developed by Rareware and published by Nintendo for the Super Nintendo Entertainment System on November 25, 1994.. Rare's first game after becoming a subsidiary of Nintendo, Donkey Kong Country is among the first games to fully utilize pre-rendered 3D graphics for its visuals. The KONG letters, with the exception of the G, are easy to come by. While some of the earlier rope jumps might be over solid ground to help you if you mess up, the latter ones will be over huge gaps and chasms, leaving no room for error. Near the end of the level, you'll find Hornets staying still, sometimes two and three strong in front of your path when you're on moving platforms, which you'll have to jump to strategically avoid! There are also ropes which are slippery, allowing Donkey and Diddy to slide upwards on the blue ropes and downwards on the purple ropes. 2. Especially Expresso. In most stages, there is a 3D effect on the snow, and in the Super Nintendo Entertainment System version, dynamic backgrounds. No worries, though, he's as easy as ever. When you can go up or go right at a certain point, go right, avoiding the pursuing Octopus, and grab the Animal Token before the Octopus collides with you. The K and G are easy to find (one's located near the beginning of the stage, and the other at the end, and are nearly impossible to miss) but the O and N letters are a different story. Diddy Kong The Monkey Family ----- 1. Unless you cheat it out using the secret barrel! You'll want to use Diddy Kong to jump over these if you are able, since his jumping range is greater than that of Donkey Kong's. Stay in- front of him while he jumps up the hill. Gorilla Glacier is the fourth world in Donkey Kong Country and an arctic wasteland found on the peak of Donkey Kong Island. Bonus Area 2: DOUBLE BONUS AREA! Torchlight Trouble starts off as a very dark cave stage. 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