Peeps that are using {Combat Gameplay Overhaul} , how are your experiences with the mod? The Elder Scrolls Ultimate dodge mod help. I made sure the game ran fine after uninstalling fnis as well.After installing nemesis (I use Vortex), I added it to my tools and it works; however, it doesn't give me an option of checking Combat Gameplay Overhaul and Archery Gameplay Overhaul. Tried to patch sword on back using Nemesis PCEA and adding a pretty combat animation for SOB. This should give you the exact issue. what i want if for my weapon sheath animations from XPMSSE to work with CGO and nemesis. okay so I installed nemesis after uninstalling FNIS. I got a basic version of Skyrim no DLCs.Thanks in advance Your on the wrong mod page buddy. If I installed both AGO and CGO and ran Nemesis would that work? Let me know if this helps. I have both patches ticked in nemesis and have sidestep only for ... Read Guides! Remove AGO's patch, patch is available on AGO's nexus page, All patches will be done by mod author not Nemesis' developer(s) from here onwards; Fixed incorrect version log (issue #236) Fixed warnings on vanilla (issue #222) Added double clicking mod in the list will open up the web page of the mod. On Aug 10, 2020 2:44 pm, by Reddit. Archery Gameplay Overhaul + Combat Gameplay Overhaul. Then look at Combat Gameplay Overhaul and see what mod is overriding it. Super info for game The Elder Scrolls – So I have ultimate dodge mod installed as well as combat gameplay overhaul and nemesis. Combat Gameplay Overhaul & Character Behavior Enhanced some underwater fixes needed #230. Page 2 of 446 - Combat Gameplay Overhaul SE - posted in File topics: so FNIS patch no longer in the plan? I know that CGO and XPMSSE require nemesis and FNIS respectively, and that the later two are not compatible. Combat Gameplay Overhaul Plus Started by Site Bot , ... Then check all the boxes with mods you are using so Nemesis can patch everything accordingly. Is there anyway to get XPMSSE to work with Combat Gameplay Overhaul SE? It will be up to the author to manually create a patch or the author to change its implementation avoid conflict issue. I know there is something called Nemesis which to my understanding is a better FNIS? I am thinking of using a combo of wildcat, immersive movement and combat gameplay overhaul, and maybe drop ultimate combat at this point. You must be new to nexus because there are mods for old skyrim and skyrim special edition. Mods I have that add animations are. PC SSE - Mods. ... if you run any other patches at the end of your load order, just rename it to fnis.esp. You find everything I said in more detail on the respective mod pages and for example youtube. After that you patch and everythign should work. Page 157 of 446 - Combat Gameplay Overhaul SE - posted in File topics: In response to post #80000663. I just started building a load order and after seeing the description i have to say, me likey :), me likey very much. Spoiler majaka wrote: Hey friends!Does this mod work with Special Edition only? If it's not a record conflict it could be an issue with using two mods that contain behavior files. Try using Nemesis Behavior Engine like suggested on Combat Gameplay Overhauls mod page. Just follow the uninstall instructions on the nexus page then for MO2 add Nemesis as a normal mod and set the .exe file for nemesis as an executable like you would skse or wrye bash after this run nemesis through MO2 then click update engine then choose the patches you want to use and click launch engine this works with mods that require FNIS and this is the reason I switched it has a patch … Patches ticked in Nemesis and FNIS respectively, and that the later two are not.... Underwater fixes needed # 230 is something called Nemesis which to my understanding is better... 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