This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. I want to know the best Nature, Doctrines, and Leadership options or the most popular ones you guys picked. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Aztec dont even get warrior lodge (ironic considering they were THE religion with actual warrior lodges) why are they so high ? It's a good post, OP, but there's some things I think you shouldn't be leaving out here. Hit-or-miss. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. Powerful Pagan CBs allo… I would say go with the form of paganism you like best. Introduces Nahuatl culture and the Aztec pagan religion Is it worth it? Mongols: The same as above, but no compounds. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. If you want to be a norseman, or a buddhist, or what have you, just take a concubine, secretly convert to her religion, join the hermetics, and BAM you can now change back. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Will you unite your people and settle down, or create the greatest nomadic empire the world has ever seen? They need the ability to call church councils to try and change aspects of the faith [at the risk of political backlash and further splitting the church], imo. Holy Fury adds a lot to the game, including Hellenism as a playable religion, reformation mechanics for pagan religions, and options to randomize the world for a wider variety of playthroughs! A note on temples: Just because you can hold them, doesn't mean you should. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. Just reporting on what exists, and Islam is basically feudal+. Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. The lack of warrior lodges, ostensibly a drawback, can be played as a perk: It means you can freely join any warrior lodge because you lack one of your own, and therefore, farm multiple legendary gatherings without having to wait a hundred years or engage in religion flipping. There are six main religious groups in Crusader Kings II. Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. The religion is also spread by British mercantile scholars and castaways, who sporadically appear along the Atlantic seaboard. Nestorian (Heresy: Messalia… Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. Found in small quantities in subsaharan Africa. Event Details: Participate in Guild Dungeons! As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. One of my favorite achievements in CK2 was 'Holy Smoke' – Sacrifice another religion’s head as a Norse or Aztec pagan. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Don't underestimate the ability of castration and blinding. 3. The new expansion for Crusader Kings 2, Holy Fury, besides being the best DLC to come out since The Old Gods back in 2013, is an absolutely massive overhaul that, through introducing guided event chains, new management options for religious leaders—especially those of the pagan persuasion—that it would take a book the length of all the sagas to describe absolutely everything. In Crusader kings I am playing as Pomerania and as a matter of making my game more interesting I decided at the start to not convert to Catholicism and stay as a Slavic pagan until the end of the game. Catholic: Underwhelming in most respects... Sunni: The gold standard for organised religion, I mean, I didn't design the game. Also it's really weird that Muslims can't raid, historically speaking. Just my personal opinion. If you're playing HIP though, Orthodox has the most fun heresy in the game: Paulican, The thing is that Orthodox has coronations and bathtisms but in order for them to work the ecumenical patriarch must be independent. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. On the other hand, you can't access the special feature of the warrior lodge this way. Then completely broken due to free claims and excommunication on half the world. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. A random culture and pagan religion is formed (as in completely random, using all the parameters available for religions and cultures in CK2, as well as forming a unique language used to name characters, provinces, kingdoms, gods, religions. like literally nothing is special about it in-game. The name of the religion is listed first, followed by the type of faith it is. Enjoy your generational hermetic family. Note that though they are statistically superior, pikemen are pretty unwieldy - they do no damage in skirmish or pursuit and fold hard to advance tactics which every heavy infantry heavy army (ie every feudal army in the game) has access to. Unlike altaic cultures, they don't have absolutely useless half horse archer retinues, instead getting pure light cavalry with bonuses literally five times as good. Han: No, getting 25% more archers than they should from cultural buildings doesn't make them good, and their actual retinues are complete ass. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. Taoist: Some neat stat bonuses, heir designation and access to the hermetic society makes this a perfectly ok religion while you're gaining enough power to switch to something better without being holy warred. What you leave out is that not only can berbers raid, they also get the overseas raiding capabilities as norsemen do. Seriously, stay away. Miaphysite (Heresy: Monophysite) 4. Pagan - That's it, a pagan religion named "Pagan", just like Lt. Columbo's dog is called "Dog". EDIT: While I could rename the religion icons file, I could have to include a butt ton of default vanilla gui/gfx files and that causes more of a headache than I need. By using our Services or clicking I agree, you agree to our use of cookies. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. If you have a bunch of spare cash around and personally own a lot of silk road trade posts it can be worth a conversion. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). How would life change under these new religions? Jewish: Functionally just a worse version of Islam except for the ability to get build Radhanite Compounds in silk road trade posts which give a bit of trade value and tech. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. It's kind of odd, the pope and holy orders make it the only real zero sum religion in the game. Cookies help us deliver our Services. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Each of these (except Zoroastrian and Jewish) is subdivided into multiple branches, which may in turn have their own sub-branches known as heresies. The Norse leader is the Fylkir, a title held by a Norse ruler, which functions much like the Caliphate. Anyway, good guide OP, I don't disagree with much else. When playing as a Pagan ruler with the Old Gods expansion in Crusader Kings 2, one of the options for female prisoners is to take them as a concubine. Catholic (Heresies: Cathar, Fraticelli, Waldensian, Lollard) 2. Your guide doesn't even mention it, maybe you didn't give them a proper chance? Crusader Kings 3 Religion List There are 101 default faiths in Crusader Kings 3 , and we’ve listed them all below. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. Once you've expanded and stabilised though, it's time switch to something better. Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. Hermetics can induct vassals of 'wrong' religions into the society. I second you on the Berber trade republic. Germanic: Free traits for raiding, river travel, prepared invasions, free boat buildings if you're norse starting 769, +30% levy size and a host of minor bonuses makes this the obvious choice if you're happy to commit to paganism. The most logical place to start talking about religion in CK3 is with… Religions! Your bonuses won't benefit any of your already existing troops and elephants have awful tactics that get them killed really fast. There’s also Ibadi, which can form its own Caliphate, but I don’t think it has any additional flavor of its own. Irish: Gives tanistry as a succession if you're tribal, which allows you to stay stable and raid the shit out of people for as long as you want, allowing you to turn feudal/republic with a ton of gold to ensure a stable transition, and has great heavy infantry bonuses. Agreed, it really is sad that orthodox have no cool unique features. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. This means there can only really be one - if someone else has vassalised the Pope and holy orders, you should switch to something else. To use this command, you must: Replace [Religion ID] with the ID of the Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion . Heresies were originally designed as a small addition, meant to be mainly fought against and playing as a member of one was an afterthought. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). Prevalent in Finland and northernmost part of Russia. Clustered holy sites make for easy reformation, which makes you the religious head and lets you pick which kingdoms to crusade for - though it is worth noting the holy order appears regardless of reformation and unreformed gives 50% extra retinue size so it might be worth staying unreformed if you're a republic. Sometimes simple solutions are the best. Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. Press J to jump to the feed. Press J to jump to the feed. No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. Aztec is high mainly because they get baked in Blood Sacrifice on Anyone (which is, unfortunately, rather bugged: The blood sacrifice bloodline doesn't work correctly with it and children cannot be sacrificed despite this being an actual, well-documented Aztec thing). Any vassal, literally any one, can get the apprentice minor title, which means they join the society at once. These are Christian, Muslim, Pagan, Zoroastrian, Indian , and Jewish. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. they were THE religion with actual warrior lodges. Crusader Kings II > General Discussions > Topic Details. Have I got the religion for you! Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. One of the coolest new features in Crusader Kings 3 is the ability to create a custom heresy of your parent religion (or reform into an organized faith if you’re starting as a tribal pagan). What if the Fraticelli ousted the Pope from Rome and a wave of anti clericalism swept Europe? Notes: 1. Even if you don't fiddle around with them to avoid triggering disorganised harass camel cavalry are effective in every stage of combat and have no real weakness. And Hindu wise the morale bonus didn't get mentioned because by the time combat matters I think you should be a better religion. Which you want anyway for your levies, since mixed units do best with those tactics too. So yeah Nestorianism doesn’t have much going for it, but what if it became the dominant form of Christianity in Europe? Bedouin/Egyptian/Levantine: Access to the best all-round retinue, the camel cavalry. -New religions: Celtic and Eastern, attempting … However, the longer the faith goes unreformed, the weaker it becomes. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. Magis. Which is sad, because the primary Orthodox power in the game is a large empire. Zunist: The only pagans that don't get to raid, instead you get access to the hermetic society for tasty artifacts and stress removal. Thelema is a pagan religion that is not present in the Americas as of July 4, 2666. Might be a bug since a lodge needs at least 16 members to exista and it just is disbanded immediatly maybe since no one in beggining of the game in that society. 2. Buddhist: +4 learning, +1 health and heir designation on top of the ability to get rid of bad traits means this is the best of the Dharmic religions if you're trying to subjugate other Indian rulers to amass territory quickly, plus the minor holy war CB is a great way to constantly expand since once you revoke the county there's no occupation penalty. They're just worse cities, get a barony instead. As a game concept, a Religion is defined by four main things: What Traits are considered Sins and Virtues (3 each by default) What Religion Family it belongs to (Abrahamic, Oriental, or Pagan) What the standard religious … East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. I'd recommend an update to Catholic: underwhelming until emperor. As far as I can tell, the only likely effect of this is to have more heirs, which is more often than not a disadvantage with Gavelkind, and as a Pagan you are locked into Gavelkind until you reform your faith. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. I could just set the Seldarine religions to some vanilla pagan religion icon and delete the file, but then it wouldn't look as good. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). Italian: Pike retinues and cultural buildings make them fantastic for republics if you can do some capital switching to get a barony as your capital for cultural building bonuses. 1" as the ID for the first event, "D_Hunting. This was to prevent the game from crashing when nomads/tribals raze a holy site. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. +30% global morale boost is nothing to disregard. Religion in Crusader Kings 3 has broadly three main branches, Abrahamic, Eastern and Pagan. Suomenusko - Finnish polytheistic pagan religion. The only landed pagan is the count of the canaria islands in the duchy of Marrakech. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. On the plus side you get +1 grace per month since the Chinese emperor will likely be the same cultural group as you, and you can upgrade to chinese imperial feudalism for +1 piety a month and +10 vassals. Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. If you mean the text in the cultural tooltip, that actually has no effect on the player, but means that the AI is encouraged to raid coastal provinces by boat or something iirc. Caliphs, however, cannot declare Jihads … Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Crusader Kings 3 Raiding Tips Pagan and Hindu rulers, tribal and nomadic rulers of any religion, along with certain cultures, may raid enemy provinces without bothering to declare war. In Crusader Kings 3, faiths are effectively branches of one of the major religions. People have a way of getting violently upset if you execute your retard halfwit of an eldest son, but chopping his dick off or even just poking his eyes out is somehow a-ok. Fun times. Pagan Kings takes you back to a time before history. It features a formable religious head that can excommunicate people instead of Jihads. Pretty much what happened historically particularly at Italy but still. https://www.reddit.com/r/CrusaderKings/comments/7ip1fc/psa_zoroastrianism_provides_no_protection_against/, New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Sunni is better. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. Feels like a bastardized version of catholism. Not sure what you mean by this. Additionally, the Fylkir and the High Priests can declare Great Holy Wars on Pagans not of the same religion. Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. No raiding or hermetic society access is severely limiting though, so you're probably better off as a muslim until your magnum opus collection is full. The best culture or religion is also sometimes just whatever you already have, since vassals don't like foreigners or infidels and you only get cultural buildings if your culture matches the county. Mongols: The same as above, but no compounds. Outside of that specific edge case, just be a Catholic/Jewish/Muslim. made it hard playing my nation because of it, and switching to Catholicism would be immersion breaking as hell. I can't stress enough how garbage getting something like +60% light infantry offense is when you could have +60% heavy infantry defense instead. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. ... to the oldest son, without any voting and additional problems (like fratricidal fights). Honestly the game is also easy enough without stewardship bonuses or Crusades or whatever that religions with actual content give you, one you get big enough. Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. I’ve found I don’t mind featureless religions personally. I mention Russian as a shorthand for east Slavic several times in the context of how good their retinue and cultural buildings are, no idea how I managed to not notice they didn't have their own entry. 30 lucky captains from each server will receive Lucky lottery rewards. A list of religions is given below: Christian 1. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. any culture or religion mix that can raid, can raid overseas. Zunists also get +30% levy size and +20% to heavy infantry combat, making them a huge boon to feudal realms and/or heavy infantry based cultures in addition to their religious festival having the chance to grant nice traits and a holy order consistenting entirely of heavy infantry and light cavalry. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. It was then, before a single day had ticked over, that I knew what I must do. I have managed to cut Great Moravia down to size. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. ... Best Succession Laws Ck2. On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. from HF_sainthood_events. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. Rather, it is brought over to the America's by the Redcoat Dominion; British invaders who try to retake the colonies on the East Coast. All religions can call crusades against infidels, heretics of the religion, or the parent religion (for heretics). Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. Retinues are a little worse than Russian though.