[27], In November 2012, Double Fine, along with Humble Bundle, announced Amnesia Fortnight 2012, a charity drive based on the previous Amnesia Fortnight. Titled My Alien Buddy, it built on their experience on augmented reality that they gained while making Double Fine Happy Action Theater and Kinect Party for Microsoft. [28], The Indie Fund announced at the Electronic Entertainment Expo 2013 that they provided funding for two titles from Double Fine. News. [26] Schafer stated that though they could likely make another large game akin to Psychonauts or Brütal Legend, they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company. Double Fine Productions - auf GIGA findest du alle Informationen zum Thema Double Fine Productions auf einen Blick. [30] Unfortunately, development was canceled at version "Alpha 6e" with the next patch released as the finished game. Not the insane "perks" to make up for long hours on a bad product, but the camaraderie that … $12.99 + $2.50 shipping . $30$5 Double Fine … Double Fine: Tim Schafer äußert sich zur Übernahme durch Microsoft 22.06.2019 Double Fine Productions gehört seit kurzem zu den Xbox Game Studios. Take your favorite fandoms with you and never miss a beat. Seit Juni 2019 ist Double Fine Productions ein … Download link is not working Logo design is out of date Website is not working Others (Please describe) Message. Skip to main content. Almost sold out! Stöbere in aktuellen News.. [16] Brütal Legend was published by Electronic Arts and was released in North America on October 13, 2009 for the PlayStation 3 and Xbox 360, and later for Microsoft Windows. Combining double-faced jersey fabric with piqué-structured panels, these trousers are cut to a regular fit and feature a new-season curved logo in a layered application. Since 2014, Double Fine Productions has published independently developed games under the label Double Fine Presents. Sizes in stock: M L XL W4X . [41] Dengler's children helped to provide some of the drawings of superheroes for the game. [50] The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. [25] The remaining staff were split among the four teams, with some later swapping to make sure each team has appropriate resources when needed, such as artists and programmers. Account & Lists Account Returns & Orders. The Double Fine comics are produced by six artists who work (or used to work) for Double Fine Productions. Try Prime EN Hello, Sign in Account & Lists Sign in Account & Lists Returns & Orders Try Prime Cart. [63] The alien buddy is a deformable toy with which the player can interact. The top pick, Pongball, was included in the Amnesia Fortnight 2017 prototype downloads, and the fans were mentored by Double Fine developers. The Double Fine website is also host to seven webcomics, which are created by members of Double Fine's art team and are collectively referred to as the Double Fine Comics. [40] Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance. Double Fine. [71] In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up Gang Beasts by Boneloaf, which launched into Steam Early Access on August 29, 2014. Suddenly, the kid pops out and one of the heads shouts in a goofy voice. Playstation logo vector 1897. [47] The project reached its $400,000 funding goal in under nine hours of the month-long drive. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around $300,000. [18], The process was repeated later near the end of Brütal Legend, providing an additional two prototypes. $36 Two-Headed Skeleton Baby Long-Sleeve T. Almost sold out! Mix and match this piece with coordinating sweatshirts and hoodies from the new-season collection. [1], Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. During the long, three-year filming of Ashes of Time, Wong had taken some of his actors and film crew to Hong Kong to shoot footage for fun, ultimately resulting in the films Chungking Express and Fallen Angels. Though it initially was not a licensed title, Schafer and his team found it to be an ideal fit for their first licensed-property game. "[55], In February 2012, the casual video game, Double Fine Happy Action Theater, was published for the Xbox 360 Kinect through the Xbox Live Arcade by Microsoft Game Studios. Search for your issue and if you can't find it please create a … Hack 'n' Slash was released through Steam Early Access in the first half of 2014. [76], Double Fine and iam8bit host an annual free festival, Day of the Devs, in San Francisco with food, drink, and playable demos of unreleased indie games. They used to be our sole source of income. [38] In addition, three fan pitches for prototypes were included in Amnesia Fortnight 2017. [17] Double Fine did not have to lay off any of the staff during this time,[17] and instead were able to hire Ron Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned. Cart All. Double Fine Action Comics. Despite its acclaim, however, it did not sell well initially.[15]. With no other publishing deals lined up at the time, Schafer turned back to the eight game ideas developed from Amnesia Fortnight, believing they could be developed further into short, complete games. 10.2k Followers, 22 Following, 279 Posts - See Instagram photos and videos from Double Fine Productions (@doublefine) Free shipping . [48][49] Within 24 hours, Double Fine Adventure had raised more than a million dollars, becoming the most funded and most backed project ever on Kickstarter until it was surpassed by the Pebble watch in April 2012. Find logos on the web's largest search engine of logo collections. Background: Double Fine is an American video game developerfounded in July 2000 by Tim Schafer after his departure from LucasArts. The header image changes periodically and generally features one image mirrored to create two. [40], In February 2012, Double Fine and 2 Player Productions announced a crowdfunding campaign through Kickstarter, initially codenamed Double Fine Adventure. The prototypes produced were Costume Quest and Stacking.[19]. Hello Select your address Sports & Outdoors Hello, Sign in. Artists. SEND. [21] Two of these games, Costume Quest and Stacking, were picked up by THQ and released digitally on the Xbox Live and PlayStation Network storefronts. Dota2 logo vector 2752. This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in. Call of Duty logo vector 1639. All three fan pitches, Pongball, The Lost Dev Team, and Amnesia Adventure, were developed into prototypes. In 2019 we became part of Microsoft Game Studios, and as a result we will no longer be publishing games. [2] In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. "Tasha's Game": The whole logo is still and done in the same style of the game, however, the double-headed kid isn't in the logo. [20] Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. Movies: The Movie | The Story of Mojang Online Websites and Blogs: Forums | Planet Minecraft | Wiki8 Other: AntVenom9 | Criminal Minecraft | DanTDM9 (The Diamond Dimensions9) | Lego Minecraft10 | The Palace Network Notes: 1 Developed by 4J Studios. Critically praised, it was released for Microsoft Windows, PlayStation 2 and Xbox. Double Fine has also been able to acquire rights to remaster some of the earlier LucasArts adventure games, including Grim Fandango, Day of the Tentacle, and Full Throttle. Free shipping *** Pinny Penny Arcade PAX East 2015 Show Logo Year Pin 2015 *** $18.00. The project aimed to collect $300,000 for the game's development and $100,000 for the filming of the game's development by 2 Player to be released alongside the game. These Amnesia Fortnight periods proved fortuitous, as Schafer considers these to have kept the company viable. He started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. Closing Logo Group Wikia is a FANDOM TV Community. The prototypes produced during this period were Middle Manager Of Justice, a superhero simulation game, Whispering Rock Psychic Summer Camp, a camp-building game based on Psychonauts, and Brazen, a Monster Hunter-style four-player online co-op game. [13], Double Fine's first completed project was Psychonauts, a multi-platform platform game following Raz (named after Double Fine's animator Razmig Mavlian),[14] a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. [46] The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. [70] The third title announced under this program was Mountain by David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. These were The Gods Must Be Hungry and Darwin's Dinner. Pinny Arcade PAX Prime (West) 2015 Bin It 2 Win It Pin Penny Arcade . Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of heavy metal music found in both its lyrical content and its album art. "Costume Quest": The logo is still on a black background, the kid is wearing a skelleton costume, the first head wears a witch hat and the second kid wears a frankenstein mask. This is the Double Fine Productions company profile. In addition, the purchaser received the initial prototypes of Costume Quest, Happy Song (what would become Once Upon a Monster), and Brazen, a Monster Hunter-style four-player online co-op homage to Ray Harryhausen, which was led by Brad Muir, who was also project lead of Iron Brigade. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than US$3 million for the development of Broken Age, at the time one of the largest projects funded by Kickstarter. Log into your account. "My Game About Me: Olympic Challenge": The logo is symplified and done in the same style of the game. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. Was this article informative? Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. My Alien Buddy was released on December 24, 2013. [62], At PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free downloadable content for The Playroom, the augmented reality mini-game compilation that utilizes the PlayStation Camera on PlayStation 4. [34] The four pitches that were made into prototypes for Amnesia Fortnight 2014 were Dear Leader, an emergent narrative game led by Anna Kipnis, Little Pink Best Buds, a game about little pink creatures who want to be your friend led by Pendleton Ward, Mnemonic, a surreal, first-person noir adventure led by Derek Brand, and Steed, a game set in a storybook land full of inept heroes led by John Bernhelm. [40], Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. All orders are custom made and most ship worldwide within 24 hours. 457 likes. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight". [22] Iron Brigade was prototyped between 2008 and 2009 as Custodians Of The Clock, and was originally released as Trenched before the title was changed due to trademark issues. It was developed as an Xbox Live Arcade game in association with Microsoft Game Studios, and similarly received positive praise from journalists. $24 Psychonauts 2 Logo Shirt. YES NO. [61] Gilbert subsequently left the company on amiable terms to pursue other game development opportunities. During this, those that paid a minimum of US$1 had the opportunity to vote on 23 concept ideas. High quality Double Fine gifts and merchandise. Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. "Epic Saga: Extreme Fighter": The logo … 3 Developed by Oracle. Sports & Outdoors . [17], The development groups for these games were headed by the former leads from Brütal Legend: lead animator Tasha Harris for Costume Quest, lead art director Lee Petty for Stacking, lead designer Brad Muir for Iron Brigade, and lead programmer Nathan Martz for Once Upon a Monster. $24 Two-Headed Skeleton Baby. $18.95. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. [23] A fourth game, Sesame Street: Once Upon a Monster, expanded from the Happy Song prototype, was published by Warner Bros. Interactive Entertainment in association with the Sesame Workshop for the Xbox 360 using the Kinect controller. A multi-player virtual reality party game prototype, I Have No Idea What I'm Doing, was chosen by Tim Schafer. Happy Action Theater was the first game to be directed by Tim Schafer since Brütal Legend in 2009, and came about during Once Upon a Monster, finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. Sizes in stock: M L XL 2X 4X . [60] In May 2012, it was revealed that The Cave was the title of an adventure and platform game developed by Ron Gilbert during his tenure at Double Fine. It was a launch title for the Leap Motion Airspace app store when the Leap Motion controller was released on July 22, 2013. "Host Master and the Conquest of Humor": The logo is still and in 8-bits. Weihnachtsgewinnspiel 2020: Tolle Games von astragon… [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! Pinny Arcade PAX Prime 2015 Double Fine Logo Pin Games Two Headed Baby. This was done to give the team a bit of control, rather than have all of the choices be as a result of online voting. 5 Developed by Telltale Games. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leavi… Android/Ouya/iOS soon", "Double Fine Adventure will likely be "old school" 2D", "Tim Schafer and Double Fine launch crowd-sourced game plan", "Psychonauts developer Double Fine making fan-funded adventure game", "Thought: Double Fine's Kickstarter Asks Big Questions", "$7 million Pebble watch shatters Kickstarter records", "Broken Age Woes Relieved By Steam Early Access", "Broken Age is the official title of Double Fine Adventure", "Double Fine asks crowd to lift 'Massive Chalice' game", "Double Fine is ready to Kickstart your Life! Each team has the capabilities of fully developing a small game on its own, but for their larger titles, like Psychonauts 2, the company temporarily merges two or more of these teams, and with the option of unmerging the teams once the project is finished. Sold out! This release did include source code that was released to the community. Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000. For a two-week period, the employees were split into four groups, told to forget their current work on Brütal Legend (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups. It follows the adventures of Two-Headed Baby (the Double Fine Productions logo), a strongman, and a knight.Other characters, such as two … [56] Its sequel, Kinect Party, featuring even more augmented reality scenarios, was published by Microsoft Game Studios in December 2012. [11] According to Schafer, through the acquisition, Double Fine will be able to retain its independent nature but will not have to struggle with finding publishers for its games, a problem it has had in its past. [3] Schafer departed LucasArts in January 2000, co-founding Double Fine later that year. Double Fine Productions: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Double Fine Productions Welcome to the Double Fine Action Support Portal! Logo Variants: Each game has a different version of the logo. ‎Download apps by Double Fine Productions, Inc., including Broken Age ™, Double Fine Adventure Bundle, The Cave and many more. [9][10], On June 9, 2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios. Picture … ", "An experiment failed: Majesco learns a hard lesson about the video game industry", "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine", "Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory", "Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary", "Tim Schafer: Amnesia Fortnights saved Double Fine", "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA", "In-Depth: Xbox Live Arcade Sales Analysis, July 2011", "Double Fine interview off-cuts: Tim Schafer on studio creativity", "Gilbert Rejoins Schafer At Double Fine For New Title", "Brazen: Double Fine's latest prototype mixes Ray Harryhausen films and Monster Hunter", "DoubleFine receives Indie Fund backing for two new titles", "Spacebase DF-9 Development To Cease, Game To Release", "Double Fine announces puzzle adventure hack n slash", "Autonomous Expanded For Free Leap Motion Release", "Amnesia Fortnight 2014 JAM + Humble Weekly Sale", "The Four Amnesia Fortnight Prototypes Are Revealed", "Double Fine fans unite to develop scrapped Amnesia Fortnight game", "Fans are making Double Fine's rejected pitch Bad Golf 2", "Tim Schafer tells the story of Amnesia Fortnight", "Double Fine's Next Game Is For iOS and It's All About Superheroes", "Justice is Now Managed on Android Devices As Well", "Leap Motion gesture controller delayed to July 22", "Double Fine's Dischord is now called Dropchord", "Dropchord Leaps to PC/Mac. your username. The idea came about during the Amnesia Fortnight 2014, where local San Francisco independent developers were working alongside Double Fine in their studios during the two-week period, with the intent to help give them exposure through the production process as it was filmed by 2 Player Productions. Content is available under $1 unless otherwise noted. Both games were considered successful and THQ expressed interest in helping Double Fine produce similar titles. They fall into a circle with a ribbon. [32], An additional prototype from the 2012 Amnesia Fortnight, Autonomous, was released as an expanded full free release for the Leap Motion controller on November 18, 2013. Double Fine(xiamen) Eyewear Co., Ltd. is a Professional Sunglasses manufacturer. Other resolutions: 240 × 240 pixels | 480 × 480 pixels | 600 × 600 pixels | 768 × 768 pixels | 1,024 × 1,024 pixels. … Minecraft logo vector 1855. "Brutal Legends": The logo looks like a light on a night club, the kid wears a rock-n-roll t-shirt and has a lot of hair. [12] Schafer spoke to Microsoft's Xbox Game Pass, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. The prototypes were (in order of receiving the most votes): Hack 'n' Slash, a The Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, Spacebase DF-9, a sim game set in space, led by designer-programmer JP LeBreton, The White Birch, an ambient platform game (inspired by Ico and Journey), led by art director Andy Wood, Autonomous, a retro-futuristic sandbox robot game, led by art director Lee Petty, and Black Lake, a fairytale exploration game led by senior artist Levi Ryken. Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. [29] The first game created with Indie Fund backing was revealed on October 15, 2013 to be Spacebase DF-9, a fleshed out commercial version of one of the Amnesia Fortnight 2012 prototypes. For Amnesia Fortnight 2017, two prototypes were chosen from the 25 prototype videos by means of the top public votes. I've worked at a many game companies and Double Fine is one of if not the best one to work for. Scott Campbell (also known as Scott C.) created a comic called Double Fine Action Comics. The idea of Double Fine providing more long-term assistance to these indies arose during this event, forming the basis for this program. Seit Juni 2019 ist Double Fine Productions ein … ", "Why Double Fine and Fullbright teamed up with Midnight City", "Talking Happy Action Theater with Double Fine", "Free Game on XBLA: Double Fine's Kinect Party", "Double Fine files trademark for 'The Cave, "The Cave is not Double Fine's Kickstarter project", "The Cave: Preview Double Fine's new game for Sega", "Double Fine Is Making Free DLC For The PS4 Pack-In The Playroom", "My Alien Buddy Is Out Now For Free For The Playroom", "Sad Day For Double Fine As 12 Staff Get Laid Off", "Nordic Games hands back rights to Costume Quest and Stacking to Double Fine", "Double Fine Publishing: Fighting to Keep Indies From Becoming the "New Casual, "Double Fine Lending A Publishing Helping Hand So Other Indies Can 'Stay Indie, "Escape Goat 2 launches on PC, kicks off Double Fine's initiative to aid indies", "Introducing Last Life, Aka 'Kentucky Route Zero In Space, "Gang Beasts gets picked up by Double Fine", "Quirky puzzle adventure GNOG revealed for PS4 and Morpheus", "Tim Schafer says Double Fine Presents may shut down, but it'll live on in spirit", "Ooblets to self-publish after Double Fine joins Microsoft", "Gang Beasts will be kept alive via new self-published updates", "Double Fine and iam8bits 6th Annual Day of the Devs Returns This November", "Why Day of the Devs Is Like a Mini Woodstock for Gamers", "Day Of The Devs Festival Is Full Of Rad Indie Games", "Double Fine's next game is Rad, coming to Nintendo Switch", "What to play: 'Kids' captures the anxiety and confusion of human interaction", "OXM Game of the Year 2011 Awards: Developer and Technical Awards", https://en.wikipedia.org/w/index.php?title=Double_Fine&oldid=1000566359, Video game companies of the United States, Pages with non-numeric formatnum arguments, All Wikipedia articles written in American English, Official website different in Wikidata and Wikipedia, Wikipedia articles with MusicBrainz label identifiers, Wikipedia articles with MusicBrainz series identifiers, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Linux, macOS, Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation 4, Xbox, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, PlayStation 3, Wii U, Xbox 360, Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, Android, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation Vita, Linux, macOS, Microsoft Windows, Xbox One, iOS, Linux, macOS, Microsoft Windows, PlayStation 4, PlayStation Vita, macOS, Microsoft Windows, PlayStation 4, Xbox One, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, Xbox Series X/S, Game Developers Conference — Best New Studio (2006), Official Xbox Magazine — Developer of the Year (2011), This page was last edited on 15 January 2021, at 17:36. , … Double Fine, and more by independent artists and designers from the! 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